Introduction to Computer Graphics

Course Description

Course contents:
Graphics display devices, Input devices, Rendering pipeline, Raster
Graphics: Line and Circle drawing algorithms, Windowing, Clipping: Cohen and Sutherland line clipping, Cyrus-beck clipping method, 2D and 3D Geometrical Transformations, Viewing Transformations: parallel and perspective projection, Curves and Surfaces: Cubic splines, Bezier curves, B-splines, Tensor product surfaces, Surface of revolution Sweep surfaces, Fractal curves and surfaces, Hidden line/surface removal methods, Illumination model, Polygon Shading: Gouraud, Phong, Introduction to Ray-tracing, Animation.

Introduction to Computer Graphics
Lecture 8: 3D Viewing (Part I).
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