Virtual Reality with Steven LaValle

Video Lectures

Displaying all 71 video lectures.
Lecture 1
Course mechanics
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Course mechanics
Lecture 2
Goals and VR definitions
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Goals and VR definitions
Lecture 3
Historical perspective
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Historical perspective
Lecture 4
General Bird's-eye View
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General Bird's-eye View
Lecture 5
General Bird's-eye View II
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General Bird's-eye View II
Lecture 6
Hardware
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Hardware
Lecture 7
Software
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Software
Lecture 8
Sensation and Perception
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Sensation and Perception
Lecture 9
Geometric modeling
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Geometric modeling
Lecture 10
Transforming models
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Transforming models
Lecture 11
Matrix Algebra and 2D Rotations
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Matrix Algebra and 2D Rotations
Lecture 12
3D Rotations and Yaw, Pitch, and Roll
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3D Rotations and Yaw, Pitch, and Roll
Lecture 13
3D Rotations and Yaw, Pitch, and Roll (Part 2)
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3D Rotations and Yaw, Pitch, and Roll (Part 2)
Lecture 14
Axis-angle Representations
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Axis-angle Representations
Lecture 15
Quaternions
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Quaternions
Lecture 16
Converting and Multiplying Rotations
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Converting and Multiplying Rotations
Lecture 17
Converting and Multiplying Rotations II
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Converting and Multiplying Rotations II
Lecture 18
Homogeneous Transforms
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Homogeneous Transforms
Lecture 19
The chain of viewing transforms
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The chain of viewing transforms
Lecture 20
Eye Transforms I
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Eye Transforms I
Lecture 21
Eye Transforms II
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Eye Transforms II
Lecture 22
Canonical view transform
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Canonical view transform
Lecture 23
Viewport Transform I
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Viewport Transform I
Lecture 24
Viewport Transform II
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Viewport Transform II
Lecture 25
Three Interpretations of Light
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Three Interpretations of Light
Lecture 26
Refraction
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Refraction
Lecture 27
Simple lenses
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Simple lenses
Lecture 28
Diopters
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Diopters
Lecture 29
Imaging properties of lenses
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Imaging properties of lenses
Lecture 30
Lens aberrations
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Lens aberrations
Lecture 31
Optical system of eyes
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Optical system of eyes
Lecture 32
Photoreceptors
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Photoreceptors
Lecture 33
Sufficient resolution for VR
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Sufficient resolution for VR
Lecture 34
Light intensity
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Light intensity
Lecture 35
Eye Movements I
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Eye Movements I
Lecture 36
Eye Movements II
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Eye Movements II
Lecture 37
Eye movement issues for VR
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Eye movement issues for VR
Lecture 38
Neuroscience of vision
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Neuroscience of vision
Lecture 39
Depth Perception I
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Depth Perception I
Lecture 40
Depth Perception II
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Depth Perception II
Lecture 41
Motion perception
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Motion perception
Lecture 42
Frame rates and displays
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Frame rates and displays
Lecture 43
Frame rates and displays II
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Frame rates and displays II
Lecture 44
Overview
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Overview
Lecture 45
Orientation Tracking
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Orientation Tracking
Lecture 46
Tilt drift correction
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Tilt drift correction
Lecture 47
Yaw drift correction
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Yaw drift correction
Lecture 48
Tracking with a camera
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Tracking with a camera
Lecture 49
Perspective n-point problem
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Perspective n-point problem
Lecture 50
Filtering
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Filtering
Lecture 51
Lighthouse approach
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Lighthouse approach
Lecture 52
Overview
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Overview
Lecture 53
Overview II
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Overview II
Lecture 54
Shading models
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Shading models
Lecture 55
Rasterization
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Rasterization
Lecture 56
Pixel shading
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Pixel shading
Lecture 57
VR-specific problems
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VR-specific problems
Lecture 58
Distortion shading
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Distortion shading
Lecture 59
Post-Rendering Image Warp
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Post-Rendering Image Warp
Lecture 60
Physics and Physiology
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Physics and Physiology
Lecture 61
Auditory perception
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Auditory perception
Lecture 62
Auditory localization
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Auditory localization
Lecture 63
Rendering
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Rendering
Lecture 64
Spatialization and display
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Spatialization and display
Lecture 65
Combining other senses
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Combining other senses
Lecture 66
Overview
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Overview
Lecture 67
Locomotion
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Locomotion
Lecture 68
Manipulation
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Manipulation
Lecture 69
System control
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System control
Lecture 70
Social interaction
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Social interaction
Lecture 71
Evaluation of VR Systems
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Evaluation of VR Systems