Better Game Characters By Design 
Better Game Characters By Design
by Stanford
Video Lecture 15 of 25
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Date Added: September 4, 2009

Lecture Description


March 2, 2007 lecture by Katherine Isbister for the Stanford University Human Computer Interaction Seminar (CS 547). The underlying psychological principles that help to make the best game characters compelling to players are examined; taking a psychological approach to understanding their design allows us to extend the insights their designers have had into other application areas in which social and emotional principles come into play.

Course Index

Course Description


CS 547: Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford HCI Group, which works across disciplines to understand the intersection between humans and computers. This playlist consists of seminar speakers recorded during the 2006-2007 academic year.

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