Lecture Description
October 6, 2006 lecture by Joey McKay and Greg Niemeyer for the Stanford University Human Computer Interaction Seminar (CS547). Niemeyer and McKay demonstrate how their game, Balance, helps senior citizens maintain and improve their sense of balance.
Course Index
- Finding Balance: Addressing Cognitive Dissonances
- Expressive Intelligence: AI, Games and New Media
- Sensing Technologies for Future Computing Form Factors
- Designing for the Self
- From Personal Computers to Personal Information Environments
- Windows Vista Dev: Innovation on User Research Methods
- Technology for Developing Regions
- Koala: End User Programming on the Web
- Multiplayer Games: Psychological Engagement and Implications
- Problems and Solutions With "Simple" Interactive Devices
- Usability and Software Architecture: The Forgotten Problems
- Bill Moggridge: Designing Interactions
- Don Norman: The Design of Future Things
- Why Phones Are Not Computers
- Better Game Characters By Design
- Interactive Diagrams of Complex 3D Objects
- Paying Attention to Interruption: A Human-Centered Approach
- GUIDE: Gaze-Enhanced User Interface Design
- Looking at Prototypes As More Than Immature Proto-Products
- What History Can Teach Us About Evaluation in HCI
- Knowledge Media to Aid Communications and Human Cognition
- Collaborative Observatories for Natural Environments
- The Design of Implicit Interactions
- Building the Danger Hiptop: a New Mobile Internet Platform
- Sketching and Experience Design
Course Description
CS 547: Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford HCI Group, which works across disciplines to understand the intersection between humans and computers. This playlist consists of seminar speakers recorded during the 2006-2007 academic year.
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