Lecture Description
Creating Game Trees and Game Charts to analyze puzzles and games, and using lookahead to simplify such trees and charts. Examples include "River Crossing" problems (9th century Europe), Tic-Tac-Toe, and "Blockade" games from many countries. Pong Hau K'i as a Maximal Blockade game.
Course Index
- Geometric Designs & Symmetries
- Central Symmetry Groups
- Strip Symmetries
- Wallpaper Symmetry
- Color Symmetries
- Symmetry Combinations
- Symmetry Breaking
- Double Strips & Compound Patterns
- Introduction to Puzzles and Games
- Game Trees and Game Charts
- Game Charts & Blockade Games
- Win Trees for Games. Achi, Mancala
- Number Symbols
Course Description
This course explores the links between mathematics and cultures in 13 video lectures.
Comments
There are no comments.
Be the first to post one.
Posting Comment...