glDrawElements method 
glDrawElements method
by thenewboston
Video Lecture 175 of 200
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Views: 991
Date Added: March 5, 2015

Lecture Description

This video lecture, part of the series Introduction to Android Application Development by TheNewBoston by Prof. , does not currently have a detailed description and video lecture title. If you have watched this lecture and know what it is about, particularly what Programming topics are discussed, please help us by commenting on this video with your suggested description and title. Many thanks from,

- The CosmoLearning Team

Course Index

  1. Download and Install the Java JDK
  2. Installing Eclipse and Setting up the ADT
  3. Installing Android SDK and Set up Emulator
  4. Setting up an Android Project
  5. Overview of Project and Adding Folders
  6. Introduction to Layouts in XML
  7. Creating A Button in XML and Adding an ID
  8. Setting up Variables and Referencing XML ids
  9. Set up a Button with OnClickListener
  10. Using setText method for our button
  11. Adding Resources and Setting Background
  12. Setting up an Activity and Using SetContentView
  13. Introduction to the Android Manifest
  14. The Framework of a Thread
  15. How to Start a New Activity via Intent
  16. Activity Life Cycle
  17. Adding Music with MediaPlayer
  18. Create a List Menu from the ListActivity class
  19. Setting up an ArrayAdapter
  20. Starting an Activity with a Class Object
  21. Finishing ListActivity
  22. XML Introducting the EditText
  23. XML ToggleButton, WeightSum, and Layout Weight
  24. XML Padding and Setting Toggle to On
  25. Quick Review by setting up a new Activity
  26. If Toggle Button is checked
  27. Set the Input Type of an EditText
  28. Comparing Strings with else if
  29. Set Gravity within Java
  30. Setting Color of a TextView in Java
  31. Where's the Fridge, that's Random
  32. Switch and Case
  33. Creating a Method
  34. Implementing Classes for Better Programming
  35. XML ScrollView and AnalogClock
  36. Setting up An Email Activity
  37. PutExtra method for an Email Intent
  38. XML ImageView for Camera Application
  39. Starting an Activity for a Result
  40. Getting Data from a different Activity
  41. Finish Camera and Wallpaper App
  42. Using BitmapFactory and InputStream to set Bitmap
  43. Set Fixed Screen Orientation
  44. XML Relative Layout
  45. RadioButtons in a RadioGroup
  46. Set the Radio to the OnCheckedChangeListener Station
  47. Passing a String between Activities
  48. Recieving Bread String from Activity
  49. StartActivityForResult setup
  50. setResult for the Start Activity For Result
  51. Setting up a Menu with MenuInflater
  52. Making MenuItems do something
  53. Text Activity with Theme
  54. Setting up Preferences
  55. Setting up a String array resource
  56. Creating a PreferenceActivity
  57. Accessing Preferences from an Activity
  58. More with Preferences
  59. Altered Landscape Layout
  60. Creating Custom Buttons
  61. Full Screen Activities
  62. Custom Animation Class
  63. Using a Constructor to pass Context
  64. Drawing Bitmaps to Canvas View
  65. Animating a Bitmap
  66. Using the Asset Folder for Typeface
  67. Setting up a SurfaceView class
  68. Setting up Animation Thread
  69. Locking and Unlocking a Canvas
  70. Establishing a Better Animation Thread
  71. Setting up the OnTouch Method
  72. Defining a Class within a Class
  73. Graphics Trick
  74. MotionEvents and Motion Actions
  75. Game Programming concept
  76. Cleaning up some Errors
  77. Sleeping to Achieve desired FPS
  78. WakeLock to keep you app from sleeping
  79. SoundPool helps with explosions
  80. Using the OnLongClick method
  81. SlidingDrawer Example
  82. Introduction to the FrameLayout
  83. Methods of the SlidingDrawer
  84. Tabs setup with TabHost
  85. Setting up the TabHost in Java
  86. Creating Tabs in Java
  87. Getting the Time from the System
  88. Formatting and using the Modulus
  89. Create a Browser with WebView
  90. WebView navigation methods
  91. Set WebView Client for a Brower app
  92. WebView Settings
  93. Hiding the Keyboard
  94. ViewFlipper Example
  95. Saving Data with SharedPreferences
  96. SharedPreferences Editor
  97. Loading SharedPreferences Data
  98. File Output Stream for Internal Storage
  99. Writing Data to File Output Stream
  100. File Input Stream
  101. Async Task class to load stuff
  102. The 4 AsyncTask Methods
  103. ProgressDialog and Correction
  104. External Storage State
  105. Spinners and ArrayAdapter
  106. OnItemSelected and File Directories
  107. Toggling Visibility
  108. InputStream and OutputStream
  109. Write External Data Permission
  110. Media Scanner Connection
  111. TableLayout and Intro SQLite Database
  112. Setting up SQLite Database Variables
  113. SQLite class implementing SQLiteOpenHelper
  114. Creating SQLite Database
  115. Opening SQLite database to write
  116. Closing SQLite Database
  117. Inserting Data into SQLite Database
  118. How to Create a Dialog
  119. Setting up method to Read SQLite
  120. Reading SQLite Database with Cursor
  121. Setting up more SQLite methods
  122. Getting a Specific Entry
  123. Updating SQLite Entry
  124. Deleting Entry from SQLite Database
  125. Setting up a Accelerometer class
  126. Setting up Sensor Manager
  127. OnSensorChanged accelerometer method
  128. Finishing Accelerometer and unregistering
  129. Setting up a Google Maps Activity
  130. Obtaining Google Maps API debug key
  131. Displaying the MapView
  132. MapView Overlay
  133. Overlay MotionEvent time
  134. AlertDialog methods and ClickListener
  135. Compass and Map Controller
  136. Geocoder and GeoPoint
  137. Geocoding a Location for an Address
  138. Toggling Street and Satellite views
  139. ItemizedOverlay to draw on our Map
  140. Creating a Custom pinpoint
  141. Placing a Pinpoint on a MapView
  142. LocationManager and Location Permissions
  143. Criteria and getting Location
  144. Updating with OnLocationChanged method
  145. Exporting apk and signing keystore
  146. Obtaining Key for a specific Project
  147. Introduction to HttpClient
  148. Executing HttpGet on a Http Client
  149. Viewing Internet data via StringBuffer
  150. Introduction to JSON parsing
  151. JSONArrays and JSONObjects
  152. Appending with StringBuilder
  153. Reading JSON information
  154. Setting up XML Parsing Project
  155. StringBuilder and XML Parsing Framework
  156. Setting up a parsed XML data collection class
  157. SAXParserFactory and XMLReader
  158. Start Element method
  159. Finishing XML parser
  160. Creating a Widget receiver
  161. Setting up Widget Configuration Activity
  162. Basic Widget Design
  163. Updating and Deleting Widget
  164. Updating a Widget TextView
  165. Setting up Widget Configuration Class
  166. Relating Context with the Widget Manager
  167. PendingIntent and widget Buttons
  168. Introduction to OpenGL ES
  169. OpenGL Renderer Basics
  170. Rendering A Background
  171. OpenGl 2D vertices
  172. Byte and Float Buffers
  173. ShortBuffer to handle Indices
  174. Creating Draw method for OpenGL
  175. glDrawElements method
  176. OpenGL Boosting Performance
  177. On Surface Changed
  178. Using GLU to set up the Camera
  179. 3D Cube Intro
  180. Indices of a Cube
  181. OpenGL Culling
  182. 3D Rotation
  183. OpenGL Vertex Color Buffer
  184. Stock Android SDK Themes
  185. Voice Recognition
  186. Voice Recognition Result
  187. Text to Speech
  188. Set Language and Speak
  189. Notifiying Status Bar
  190. Setting up a Notification
  191. Notification Manager Methods
  192. AudioManager Methods
  193. Changing the Volume with a SeekBar
  194. Downloading Admob SDK
  195. Adding External Jar
  196. Adding Admob Ad via XML
  197. Adding Ad Unit Id and Ad Size
  198. Adding Admob Ads via Java
  199. Putting an App on the Market
  200. Updating Application

Course Description

This is a very comprehensive introduction to Android Application Development, given by Travis for TheNewBoston website. The tutorials are friendly and easy to follow, starting from the very beginning setting up a development environment, and finally covering advanced concepts in app development. This is an incredible resource that can help developers from all levels of experience. A great reference to brush up some of your coding skills.

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