
Lecture Description
This video lecture, part of the series Virtual Reality with Steven LaValle by Prof. Steven M. LaValle, does not currently have a detailed description and video lecture title. If you have watched this lecture and know what it is about, particularly what Virtual Reality topics are discussed, please help us by commenting on this video with your suggested description and title. Many thanks from,
- The CosmoLearning Team
- The CosmoLearning Team
Course Index
- Course mechanics
- Goals and VR definitions
- Historical perspective
- General Bird's-eye View
- General Bird's-eye View II
- Hardware
- Software
- Sensation and Perception
- Geometric modeling
- Transforming models
- Matrix Algebra and 2D Rotations
- 3D Rotations and Yaw, Pitch, and Roll
- 3D Rotations and Yaw, Pitch, and Roll (Part 2)
- Axis-angle Representations
- Quaternions
- Converting and Multiplying Rotations
- Converting and Multiplying Rotations II
- Homogeneous Transforms
- The chain of viewing transforms
- Eye Transforms I
- Eye Transforms II
- Canonical view transform
- Viewport Transform I
- Viewport Transform II
- Three Interpretations of Light
- Refraction
- Simple lenses
- Diopters
- Imaging properties of lenses
- Lens aberrations
- Optical system of eyes
- Photoreceptors
- Sufficient resolution for VR
- Light intensity
- Eye Movements I
- Eye Movements II
- Eye movement issues for VR
- Neuroscience of vision
- Depth Perception I
- Depth Perception II
- Motion perception
- Frame rates and displays
- Frame rates and displays II
- Overview
- Orientation Tracking
- Tilt drift correction
- Yaw drift correction
- Tracking with a camera
- Perspective n-point problem
- Filtering
- Lighthouse approach
- Overview
- Overview II
- Shading models
- Rasterization
- Pixel shading
- VR-specific problems
- Distortion shading
- Post-Rendering Image Warp
- Physics and Physiology
- Auditory perception
- Auditory localization
- Rendering
- Spatialization and display
- Combining other senses
- Overview
- Locomotion
- Manipulation
- System control
- Social interaction
- Evaluation of VR Systems
Course Description
This course covers the fundamentals of virtual reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, interface design, human factors, developer recommendations, and technological issues.
The instructor is Prof. Steven LaValle, who is a world-class expert on VR technologies, currently serving as the Chief Scientist in the VR department at Huawei Technologies. He wrote a textbook on the subject called "Virtual Reality."
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