R3. Games, Minimax, Alpha-Beta 
R3. Games, Minimax, Alpha-Beta
by MIT
Video Lecture 26 of 30
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Date Added: July 1, 2016

Lecture Description

Instructor: Mark Seifter

This mega-recitation covers Problem 1 from Quiz 2, Fall 2007. We start with a minimax search of the game tree, and then work an example using alpha-beta pruning. We also discuss static evaluation and progressive deepening (Problem 1-C, Fall 2008 Quiz 2).

Course Index

Course Description

This course introduces students to the basic knowledge representation, problem solving, and learning methods of artificial intelligence. Upon completion of 6.034, students should be able to develop intelligent systems by assembling solutions to concrete computational problems; understand the role of knowledge representation, problem solving, and learning in intelligent-system engineering; and appreciate the role of problem solving, vision, and language in understanding human intelligence from a computational perspective.

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