Lecture Description
Browse Video by Topic
- Graphics System (1:12)
- Input Devices (3:18)
- Raster Graphics (7:05)
Course Index
- Introduction
- Raster Graphics (Part I)
- Raster Graphics (Part II)
- Clipping
- Polygon Clipping and Polygon Scan Conversion
- Transformations (Part I)
- Transformations (Part II)
- 3D Viewing (Part I)
- 3D Viewing (Part II)
- Curves (Part I)
- Assignment I
- Curves (Part II)
- Curves (Part III)
- Curves (Part IV)
- Curves (Part V)
- Surfaces (Part I)
- Surfaces (Part II)
- Surfaces (Part III)
- Surfaces (Part IV)
- Hierarchical Models
- Rendering (Part I)
- Rendering (Part II)
- Rendering (Part III)
- Ray Tracing (Part I)
- Ray Tracing (Part II)
- Ray Tracing (Part III)
- Assignment: Ray Tracing
- Hidden Surface Elimination (Part I)
- Hidden Surface Elimination (Part II)
- Hidden Surface Elimination (Part III)
- Fractals (Part I)
- Fractals (Part II)
- Computer Animation (Part I)
- Computer Animation (Part II)
- Computer Animation (Part III)
Course Description
Course contents:
Graphics display devices, Input devices, Rendering pipeline, Raster
Graphics: Line and Circle drawing algorithms, Windowing, Clipping: Cohen and Sutherland line clipping, Cyrus-beck clipping method, 2D and 3D Geometrical Transformations, Viewing Transformations: parallel and perspective projection, Curves and Surfaces: Cubic splines, Bezier curves, B-splines, Tensor product surfaces, Surface of revolution Sweep surfaces, Fractal curves and surfaces, Hidden line/surface removal methods, Illumination model, Polygon Shading: Gouraud, Phong, Introduction to Ray-tracing, Animation.
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