Practical Android Java Development
Video Lectures
Displaying all 88 video lectures.
Lecture 1![]() Play Video |
Setup and Installation In this video we'll look at what free software to install on your computer to get started with Android development in the Java programming language. |
Lecture 2![]() Play Video |
Creating an Emulator A tutorial on how to create an emulator in Eclipse that you can use run your Android applications. |
Lecture 3![]() Play Video |
Hello World In this tutorial we'll finally create a simple "Hello World" Android program! Exciting!!! :) |
Lecture 4![]() Play Video |
The EditText View A tutorial on using the EditText view in Android. In this tutorial we'll add an EditText to our basic Android program, so that we can type text into our Android device. We'll also begin to get into editing XML layouts. |
Lecture 5![]() Play Video |
Buttons and LinearLayouts This is a tutorial on adding button views to your Android programs. We'll also look at the highly-useful LinearLayout viewgroup, which enables us to lay out controls one after the other horizontally or vertically. |
Lecture 6![]() Play Video |
Responding to Button Clicks Once you've added a button to your Android layout ("viewgroup"), you can add some code that will be invoked when your button is clicked. I'll show you how in this tutorial. |
Lecture 7![]() Play Video |
Debugging With DDMS and Logcat In spite of the ferocious-sounding names, DDMS and logcat are very easy to work with and will help you double-check what's going on in your application. In this tutorial we'll use DDMS to double-check that our button click handler is working as expected. |
Lecture 8![]() Play Video |
Saving Files to Internal Storage There are various options for saving data in Android; search for "android storage options" in Google for more info. We'll be taking a look at some of them in this course, starting with saving files to internal storage in this tutorial. |
Lecture 9![]() Play Video |
Reading Files from Internal Storage Now that we've written a file to internal storage, in this tutorial we'll move on to reading it. |
Lecture 10![]() Play Video |
String Resources |
Lecture 11![]() Play Video |
Icons You can, and should, create a nice icon to launch your application with. There are a few little complications to creating graphics for phones, but we'll get the hardest bit out the way right here! |
Lecture 12![]() Play Video |
Debugging on Your Phone |
Lecture 13![]() Play Video |
Preferences Preferences allow you to save small amounts of data -- single boolean values, integers and so on -- in such a way that the data persists between runs of your application. |
Lecture 14![]() Play Video |
Toasts Toasts are little dialogs which go away by themselves, enabling you to mention something to the user without being too annoying in the process. |
Lecture 15![]() Play Video |
Adding a New Activity Applications often consist of more than one activitiy. Here we'll create a second activity that we're going to use to display an image. |
Lecture 16![]() Play Video |
Displaying Images The ImageView view lets you display images. |
Lecture 17![]() Play Video |
Getting Touch Coordinates You can use touch listeners to find out exactly where the user touches the screen. |
Lecture 18![]() Play Video |
Alert Dialogs If you really want a dialog and not a toast, you can have one. Here we use one to make sure the user has absolutely definitely read our information before proceeding. |
Lecture 19![]() Play Video |
The Event Listener Pattern While not Android-specific, I'll be using the Event-Listener pattern to simplify the code a little bit. We'll cover it here. If you only want to know Android-specific stuff, you can skip this tutorial. But if you want to increase your mastery of Java, stay tuned. |
Lecture 20![]() Play Video |
Creating Databases Android incorporates the SQLite database. Here we'll see how to create a database that your application can use to store data. I assume you know basic SQL for this tutorial, or else at least don't mind seeing a bit of SQL from time to time ... |
Lecture 21![]() Play Video |
Inserting Database Values |
Lecture 22![]() Play Video |
Retrieving Database Values Once we've covered retrieving values from our database, we'll finally be able to check that it actually works .... |
Lecture 23![]() Play Video |
Asynchronous Tasks Asynchronous tasks let you execute stuff in the background. If you have a task that takes up to a few seconds, it's best to execute it in the background rather than hold up your main application thread, freezing the interface. Note: if you have a task that takes more than a few seconds, you need to look into more general Java concurrency; check out my free tutorials on multithreading on www.caveofprogramming.com. |
Lecture 24![]() Play Video |
Return Values from Asynchronous Task You can't update the main thread from the doInBackground method of an asynchronous task. So how can you return data from your processing? We'll look at that here. |
Lecture 25![]() Play Video |
Supporting Different Screen Resolutions You can declare the screen sizes your application supports in the manifest file, and indeed you should .... |
Lecture 26![]() Play Video |
Intents and Launching Activities To tell your phone to do something programmatically, you need to create an "intent". Here we'll use an intent to launch an activity. |
Lecture 27![]() Play Video |
Nesting Viewgroup You can nest ViewGroups to create quite complex layouts, although this isn't always the most efficient way to arrange your screen. |
Lecture 28![]() Play Video |
Option Menus |
Lecture 29![]() Play Video |
Passing Data to Activities Often you want to start some activity and send it some data at the same time, perhaps instructing it to take some special action. |
Lecture 30![]() Play Video |
Sub Activities You can trigger an activity and return later to the activity you triggered it from. This is very useful for stuff like taking photos in your application, as well as about a million other things, so we'll take a look at it here. |
Lecture 31![]() Play Video |
Taking a Photo |
Lecture 32![]() Play Video |
Saving Photos How to save the photos you take and use them in your application, plus a first look at permissions in Android. |
Lecture 33![]() Play Video |
List Views ListViews allow the user to choose between a bunch of different options. They're one of the commonest Android views, so well worth knowing. |
Lecture 34![]() Play Video |
Dynamically Populating Lists You can populate your lists dynamically at runtime, rather than hardcoding values. We'll also look at retrieving string array resources in this tutorial. |
Lecture 35![]() Play Video |
Formatting List Items |
Lecture 36![]() Play Video |
Using Icons in Lists |
Lecture 37![]() Play Video |
Styles and Themes You can take style information (fonts, colours, etc) out of your XML layouts and put them in separate stylesheets instead. That way you can more easily re-use a given style, and you can collect all style information together in one place. A style for an entire activity is known as a theme. In this tutorial we'll use styles to style our list demo. |
Lecture 38![]() Play Video |
Selectors Selectors are drawable items that change depending on your application state. We'll use color selectables here to change the color of list items temporarily when you click on them. |
Lecture 39![]() Play Video |
RelativeLayout Relative layout is a very powerful ViewGroup that allows you to create complex arrangements of Views by positioning them relative to each other. |
Lecture 40![]() Play Video |
Browsing the Gallery How to browse the gallery from your application by launching an appropriate sub-activity. |
Lecture 41![]() Play Video |
Getting an Image from the Gallery Once you've browsed the gallery and selected an image, you have to do a little work to convert the URI of the image to a file name .... |
Lecture 42![]() Play Video |
The Activity Lifecycle and Saving Data All activities have a "lifecycle", which you need to understand and can use to your advantage. |
Lecture 43![]() Play Video |
Pre Publication Checks Some things you shouldn't forget to do before attempting to publish your app. |
Lecture 44![]() Play Video |
Taking Screenshots of Your App You can use DDMS to take screenshots of your application, which you can then use when you publish your app. |
Lecture 45![]() Play Video |
Exporting and Signing Your App You need to sign your application by creating a digital certificate before you can publish it. In this tutorial we'll see how to create a digital certificate and export the app as an .apk file, signed with the certificate. |
Lecture 46![]() Play Video |
Publishing Your Application Once you've digitally signed and exported your app, it's easy to publish it --- although you do need to pay 25 USD for a developer account before you can publish apps. We'll look at the process here. |
Lecture 47![]() Play Video |
Using 3rd Party APIs |
Lecture 48![]() Play Video |
ActionBars Action bars are those bars that appear at the top of the screen in Android 3.0 or greater. You can put icons, titles and menus in them. We'll take a good look at menus in this tutorial, as well as how to turn display of the titles and icons on and off. |
Lecture 49![]() Play Video |
Downloading from the Internet In this tutorial we'll start to look at communication by taking the simplest case -- downloading textual data from the Internet. |
Lecture 50![]() Play Video |
Internet Communication Overview Let's take a look at how phones can communicate with PCs, with the Internet and with each other. No code in this tutorial; it's just an overview. |
Lecture 51![]() Play Video |
Creating a Server For Your Phone Apps In this tutorial we'll create a simple Java servlet program to act as an Internet server for our device to communicate with. You can find more about servlet programming at this url: http://www.udemy.com/javawebtut/ The first seven videos are free and cover everything you need to know in detail to get a servlet up and running on the Internet. You could also use something like PHP or Ruby to get a server program up and running. |
Lecture 52![]() Play Video |
Sending Small Amounts of Data to a Server If you want to send small amounts of data to a server (e.g. an id) you can do it via a HTTP GET (in other words, in the URL). |
Lecture 53![]() Play Video |
URL Encoding If you want to send text to a server in a URL, you have to be careful to only send small amounts and you need to take care of special characters. We'll look at the latter here. |
Lecture 54![]() Play Video |
Introducing JSON with Twitter and The Onion Let's take a look at an example of an existing JSON server. You can write your own JSON servers too, of course. JSON is an alternative to XML, and either option is a good way to protect a database while allowing people to connect to it in a controlled way. |
Lecture 55![]() Play Video |
Parsing JSON |
Lecture 56![]() Play Video |
Formatting Data as JSON Let's take a look at encoding data in the JSON format. |
Lecture 57![]() Play Video |
Responding to Post Requests in a Servlet |
Lecture 58![]() Play Video |
Posting JSON Data to a Server If you want to send a lot of data to a server, you'll want to send it via a POST request, not a GET. We'll look at how to POST text (JSON) data here. |
Lecture 59![]() Play Video |
Introducing Fragments Fragments are self-contained re-useable parts of activities. In this tutorial we'll create a simple example. |
Lecture 60![]() Play Video |
List Fragments ListFragment is a specialised kind of fragment that makes displaying lists very easy. We'll take a look at it here. |
Lecture 61![]() Play Video |
Formatting ListFragment Items It's pretty easy to format items in a list fragment (or anything else that uses ArrayAdapter to format items). Let's do it here, because these items are rather unsightly due to being unduly large. |
Lecture 62![]() Play Video |
Fragment Communication Observer Pattern The key to fragment communication is the Observer pattern, which old hands will recognise at once, while if you're relatively new to GUI programming, you may be left puzzled by it. In this tutorial we'll break it down into steps, and you'll most likely find that once you've typed out the steps yourself a few times, it'll start to really make sense. |
Lecture 63![]() Play Video |
Managing Fragments You can replace one fragment with another, meaning we can do stuff like showing fragments side by side on a large screen, but replacing one with another in response to user interaction on a small screen. In this tutorial we'll look at how to use the fragment manager to replace one fragment with another. |
Lecture 64![]() Play Video |
Games and Animation Introduction Introducing frame-based animation in Android with a very simple game example. |
Lecture 65![]() Play Video |
SurfaceView By extending SurfaceView we can create a view that we can use for drawing on. |
Lecture 66![]() Play Video |
POV Ray and Psyche Just a quick note on the software I used to generate the elementary sound and graphics for this section of the tutorial. |
Lecture 67![]() Play Video |
Drawing Bitmaps Finally we can draw some images! |
Lecture 68![]() Play Video |
Detecting Surface Changes Our game is going to start up when the view surface is created, and stop (or pause) when the drawing surface is destroyed; so for that we need to know how to detect surface creation and destruction events. |
Lecture 69![]() Play Video |
The Game Loop Thread In this tutorial we'll set up a separate thread that will tell our game when to update and draw itself. It'll contain the "game loop" that's at the hard of all serious animation projects. |
Lecture 70![]() Play Video |
The Game Class In this tutorial we'll create a game class that basically will manage the various entities that will compose our game, drawing them and updating them. |
Lecture 71![]() Play Video |
Sprites Let's create a class that can represent a sprite (an entity that visually appears in our game). We'll get it drawing something in this tutorial; then we can use it as a base class for specific game entities in future. |
Lecture 72![]() Play Video |
Animating the Sprite In this tutorial we'll make our first sprite actually move. |
Lecture 73![]() Play Video |
Bouncing a Ball |
Lecture 74![]() Play Video |
Bring Out the Gimp Autocropping In this tutorial I'm just going to show you a little bit of code I added to enable me to position the shadow relative to the main image. We'll also take a quick look at auto-cropping in GIMP. |
Lecture 75![]() Play Video |
Adding the Bats In this tutorial we'll add a couple of bats to our game. They won't hit the ball or move yet, but at least they'll be there. |
Lecture 76![]() Play Video |
Randomizing the Ball Let's use the standard Random class to randomise the direction of the ball when the game starts. |
Lecture 77![]() Play Video |
Controlling the Player's Bat By handling touch events we can control the player's bat, taking a big step towards turning this from an animation into a game. |
Lecture 78![]() Play Video |
Adding Intelligence In this tutorial we'll add a simple random algorithm to control the opponent's bat, giving a sort of vague appearance of a deranged hyperactive intelligence. |
Lecture 79![]() Play Video |
Collision Detection Once we've added some collision detection, making good use of Rect.contains(), we can get the ball to bounce off the bats. |
Lecture 80![]() Play Video |
Drawing Text It's useful to be able to draw text in games, either to display an entire status screen, or just to show the score. |
Lecture 81![]() Play Video |
Game States In this tutorial we add states to our game, so that it can be paused vs running, won or lost etc. |
Lecture 82![]() Play Video |
Playing a Sound It's time to add sound to our game! In this tutorial we'll look at playing sounds in Android. |
Lecture 83![]() Play Video |
Playing Multiple Sounds In this tutorial we'll look at an efficient way of playing multiple sounds. |
Lecture 84![]() Play Video |
Controlling the Volume Now we can add the finishing touch to our game by allowing the user to adjust the volume, without which our game would be rather annoying. |
Lecture 85![]() Play Video |
Installing Google Play Services The first step to creating a maps V2 application is installing Google Play Services and creating a library project. |
Lecture 86![]() Play Video |
Registering the Debug Key Creating and signing a basic application; we'll leave actually getting it working for the next tutorial! |
Lecture 87![]() Play Video |
Adding Markers to Maps This is a tutorial on adding markers to maps and making them clickable. Well if I'm honest, it's me blundering through the documentation to figure out how to do this. Hopefully it's entertaining :) It's good to see that Google have simplified this a lot since the last API version. |
Lecture 88![]() Play Video |
Getting the Demo Map App Running Finally we can get the map demo up and running and actually see a map, if we're lucky. |